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 Xanadu, Vu (Technique List)

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AuthorMessage
Genin

Vu
Vu
Male Posts : 65
Ryo : 1500

Character sheet
Chakra:
Xanadu, Vu (Technique List) Left_bar_bleue100/100Xanadu, Vu (Technique List) Empty_bar_bleue  (100/100)

Xanadu, Vu (Technique List) Empty
PostSubject: Xanadu, Vu (Technique List)   Xanadu, Vu (Technique List) EmptyThu Sep 01, 2011 6:41 pm

Clan Techniques

Genin

Name: Netherworld Reflection Slash
Rank: D
Element: N/A
Type: Kekkei Genkai
Range: Close (Right in front of the user)
Description:
Creates a projectile-reflecting barrier with the weapon used. Has no offensive properties but reflects the projectiles over a wide area. This also includes projectile/long range types of ninjutsu up to B-rank. The barrier size depends on the size of the weapon used. Cooldown of 1 post, barrier lasts for 1 post.

Name: Strange Half-Body
Rank: D
Element: N/A
Type: Kekkei Genkai
Range: Close to Medium (0 ~ 10 meters in radius)
Description:
Fires 14 energy kunai-like projectiles from ones spirit half. The energy projectiles will fly towards the enemy with utter precision but of course, it does not have homing properties. It also can fire the projectiles at random, circular or any direction that resembles a shape. The energy projectiles will only not hurt the human-half. The spirit has to recover for a bit but it’s easy enough to use with other attacks. Cooldown of 1 post.

Name: Human Knowledge “Angel Dance”
Rank: D
Element: N/A
Type: Kekkei Genkai
Range: Close to Long (0 ~ 30 meters in radius)
Description:
Does not require handseals. Have to concentrate to absorb energy/charka from the spirit half for one post then slashes an area twice dealing damage and slowing down movement in the area by 10% once the first slash starts. The first slash is normally avoidable but the second is harder as it aims directly at the enemy’s position, regardless of where you are, thus the second slash is harder to avoid. Afterwards, summons 8 energy projectiles flying outward from the slash over lapping location. The slash area depends on what type of weapon used. The larger the weapon, the larger the slash area.

Chuunin

Name: Weapon Skill “Thousand Cherry Blossoms”
Rank: C
Element: N/A
Type: Kekkei Genkai
Range: Close to Medium (0 ~ 15 meters in radius)
Description:
Does not require handseals. After concentrating to absorb energy/charka from the spirit half for one post, the member moves forwards at an incredibly high speed, cheery blossoms flashing above the path taken, which comprises of multiple slashes and energy projectiles, that are shaped like cherry blossoms, which surround the opponent randomly. A beautiful technique that can cut those who believe these cheery blossoms are only for deco. Last for 1 post, cooldown of 2 posts.

Name: Enlightened “Rise from Delusion”
Rank: C
Element: N/A
Type: Kekkei Genkai
Range: Close to Medium ( 0 ~ 15 meters)
Description:
Does not require handseals. After concentrating for one post, the member puts a huge amount of energy/charka from the spirit half into the weapon to create an immensely destructive blade and mow down everything in front. This effect only happens when one slashes with the weapon. The range of this technique is 3 meters in length (Does not include weapon length) and 0.5 meters in width. It is very hard to dodge due to its range. Lasts for 2 posts, cooldown of 2 posts.

Name: Soul Cutting “Ascension to Nirvana”
Rank: C
Element: N/A
Type: Kekkei Genkai
Range: Close (0 ~ 5 meters)
Description:
Does not require handseals. After concentrating for one post, to absorb charka from the spirit half, one will cross two weapons at an extremely high speed. This creates a pillar of energy reaching into the sky. The pillar will depend on the slash area but as a standard it will normally be at 2 meters by 2 meters, the height of the pillar is very high being able to pierce the sky. Have practical uses as an anti-air due to it reaching for the sky, counter for being extremely quick or combo attack as it’s easy to use. Last for 1 post. Cooldown of 1 post.

Special Jounin

Name: Obsessor “Slash of Eternity”
Rank: B
Element: N/A
Type: Kekkei Genkai
Range: Close to Medium (0 ~ 20 meters)
Description:
Does not require handseals. After two post of concentration, one will rush in at blinding speed to cut the enemy, suspend them in midair and dance around them, attacking repeatedly for 15 times before sending the last blow as an powerful uppercut. Power is high and you’re almost temporarily invincible as you’re attacking and defending perfectly at the same time, leaving very little gap for retaliation from the opponent. The first and last slash will deal critical damage while the others deal out average damage. Cooldown of 5 posts.

Jounin

Name: Empty Perception “Six-Root Cleansing”
Rank: A
Element: N/A
Type: Kekkei Genkai
Range: Close (Melee contact)
Description:
Does not require handseals. One must merge with spirit half to use this technique. This technique only takes effect when the opponent attacks in any form of melee or hand to hand combat or any form of attack that can be staggered. After staggering the attack from the opponent, a five petal cherry blossom will appear and one will move in a circular motion around the opponent while separating oneself into five beings (somewhat like Kage Bushin but this is not true) by sheer speed. Once reaching the tip of each petal, each being will give a high damage slash but the slash to look out for is the final one which is a powerful, energy focused, downward slash. Hence, this technique’s name. This technique is almost instantaneous, thus prevention is better in a sense for this technique. Cooldown 5 posts.

S-ranked

Name: Paschal Moon “Reflecting Satellite Slash"
Rank: S
Element: N/A
Type: Kekkei Genkai
Range: Long (50 meters in radius)
Description:
Does not require handseals. One must merge with spirit half to use this technique. This technique requires the presence of the moon and starts. This technique has five stages and requies concentrating for two posts to absorb the light from the moon. Its one and only weak point is that while it is powerful, it takes a great deal of time to store up power. If you move when charging, it won't hit. Once per topic.

New Moon: (Duration: 2 post)
Darkness fills the area until such a state that only the caster is able to see. Then, a heavy slash will come and sparkles of light will light around the area, as the light touches matter a powerful but not large explosion will be created.

Waxing Crescent/Waning Crescent: (Duration: 3 post)
Darkness still fills the area but a Crescent moon could be seen. Slashes done during this point will fly towards the enemy with strong homing but still avoidable.

First Quarter/Last Quarter: (Duration: 5 post)
Half of the moon could be seen. Every slash position in will create a light on that position that will damage anyone who wants to go through except the caster.

Waxing Gibbous/Waning Gibbous: (Duration: 3 post)
Every slash in the three posts will resurface as real energy slashes that will fly up high into the sky. Once it touches matter it will explode and rain down upon those unsuspecting people below.

Full Moon: (Duration: 1 post)
One is able to create a slash that covers great distances which able to destroy and mow down buildings. The effect is that countless daggers or slashes blanket the earth and sky.

Lunar Eclipse: (Duration: 1 post)
The final stage but this is a rarity as Lunar Eclipses does not happen most of the time (I’ll put that I can use this only once a week). The effect of this skills is that a reddish hue will be seen covering the whole battlefield, then without warning waves after waves of high frequency energy spew forth to cover the land, destroying everything in it’s path but due to the wave being a reflection of near invisible, the only hint that it is coming is the reddish hue. There is no escape due to the constant diffraction and interference. Your only chance of survival is to defend with something on par with a small Hydrogen Atomic Bomb. The drawback is that the aftermath of this is that the caster will receive internal damage causing immense pain to all their organs. Hence, it’s only used as a desperation attack. One final push for victory before death or enormous pain takes them.
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Genin

Vu
Vu
Male Posts : 65
Ryo : 1500

Character sheet
Chakra:
Xanadu, Vu (Technique List) Left_bar_bleue100/100Xanadu, Vu (Technique List) Empty_bar_bleue  (100/100)

Xanadu, Vu (Technique List) Empty
PostSubject: Re: Xanadu, Vu (Technique List)   Xanadu, Vu (Technique List) EmptyFri Oct 07, 2011 12:03 am

Normal Techniques

D-Rank

C-Rank

Name: Kagirinai Saikuru [Endless Cycle]
Canon/Custom: Custom
Rank: C (Doesn’t really matter in this situation)
Element: N/A
Type: Kenjutsu
Range: Close (0m ~ 1m)
Description: No handseals required. This is a technique utilized and developed by the Xanadu ‘Vu’. To compensate for his lack of elements and Ninjutsu/Genjutsu experience, he created this. Using one of his katana that he wields, he’ll attack the opponent with either a normal, sideways attack or a Battõjutsu attack (drawing technique). Whether the attack makes contact with the opponent’s body and/or weapon doesn’t matter. When Vu’s katana has either missed or made contact, the space in which the attack was executed will suck vacuum, enabling this technique to draw the opponent closer to Vu, as if the opponent was being sucked in by a black hole. It's made possible due to the force and speed, with a burst of chakra that he's putting behind this technique, together with the unique stance he's setting his body in. Due to that, this technique is only capable by Vu. This will cause the opponent to possibly get their balance disrupted, allowing Vu to perform an attack that includes making a full, 360 degrees, spin and executing another attack. Since this technique doesn’t include chakra nor depends on Vu’s elements, there is no ‘wind’ element needed. It has the power to pull in a normal person and it takes one second to pull that person in. Cooldown of 4 posts.

B-Rank

A-Rank

S-Rank
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