E-Rank
Name: Bunshin No Jutsu
Canon/Custom: Canon
Rank: E
Element: None
Type: Ninjutsu
Range: Description: Hand Seals; Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance and thus this clone can do absolutely no damage at all in any way. The copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent. As soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse. The number of clones able to be produced is determined by the user's rank as follows. D Rank; 2 Clones. C Rank; 3 Clones. B Rank; 4 Clones. A Rank; 5 Clones. S/SS Rank; 6 Clones. 4 round cool down.
Name: Kawarimi no Jutsu No Jutsu
Canon/Custom: Canon
Rank: E
Element: None
Type: Ninjutsu
Range: 50 feet
Description: One round charge up rather than hand seals; Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themself with another nearby object, this object must be something like a log or stone roughly the same size as the user. The size doesn't have to be exactly the same as the user but what this means is a person can't replace themselves with a leaf or a twig, nor could they replace themselves with a giant boulder, if questions arise over uses of this technique contact an admin but any decision they make is final. In addition this can not be another person unless that person is willing. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack. These objects or other people must be within 50 feet of the user when the technique is performed. There is a 5 round cool down between uses of this technique and it can only be used a maximum of 3 times per topic.
Name: Henge no Jutsu
Canon/Custom: Canon
Rank: E
Element: None
Type: Ninjutsu
Range: Description: Hand Seals; Henge no Jutsu is a ninjutsu technique which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents. However, while transformed only the user's shape and appearance changes. Meaning that if say the host turns themselves into a sword they won't be able to cut anything unless their body could do so naturally. This technique lasts for 4 posts with a cool down of 2.
D-Rank
Name: Shunshin no Jutsu (Body Flicker Technique)
Canon/Custom: Canon
Rank: D
Type: Ninjutsu
Element: N/A
Range: Close to medium
Description: This jutsu requires one handseal. This jutsu is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. It is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds. The amount of chakra required depends on the overall distance and elevation between the user and the intended destination. (Once per topic)
Name: Dochuu Eigyo (Earth Release: Underground Submarine Voyage)
Canon/Custom: Canon
Rank: D
Type: Ninjutsu
Element: Doton
Range: Close to medium
Description:After the required handseals, the user can sink into the ground and travel through the earth. After the jutsu is used, the user can freely move through the earth. The user must emerge again either the same post or the next one. The opponent can sense the user's location through normal chakra sensing, though it takes a sensor to pinpoint the exact location. The cooldown is one post after the technique is used.
C-Rank
Name: Katon: Hosenka no Jutsu
Canon/Custom: Canon
Rank: C
Element: Katon
Type: Ninjutsu
Range: medium
Cooldown 4
Description: The ninja does the necessary hand seals and then emits a series of small fire balls about as big as soft balls. The ninja can also hurl a projectile which is covered in these same flames. To the opponent the attack appears to be only the balls of flame, they do not see the hidden threat within the flames. Meaning that even if the flames are put out, the projectiles still converge on the target. The flames can be used to cover different projectiles like shuriken or kunai. There can be a maximum of 10 fireballs, and each one causes second-degree burns. Cool down four posts.
Name: Fenikkusushotto(Phoenix shot)
Canon/Custom: Custom
Rank: C
Type: Ninjutsu
Element: Katon
Range: mid to long
Duration:3 post
Cooldown: 5 post
Description: This jutsu shoots out 1-10 miniature phoenix(s) at the opponent. This jutsu requires a lot of chakra control it is used to move phoenix(s) side to side. You can also wrap chakra strings around the phoenix(s) to control it with a little more ease. If the opponent is hit he/she will suffer intense 1st degree to light 2nd degree burns no matter the situation.
B-Rank
Name: Karyūnokaendan
Canon/Custom: Custom
Rank: B
Type: Ninjutsu
Element: Katon
Range: Short to Mid
Duration: 1 post
Cooldown: 6 post
Description: The user kneads chakra into fire, which is then manipulated into a genuine-looking dragon, spit out from the mouth. The manipulation of having the flames obey the user's will is outrageously difficult so it is a potent technique. The spat out flames are divided to launch a left side, right side, and frontal assault in all three directions at once. The flames are hot enough to cause intense 2nd degree burns if hit directly by the flames. If left with a scathing graze then one could escape with mostly severe 1st degree burns.
Name: Kage Bunshin no Jutsu
Canon/Custom: Canon
Rank: B
Type: Ninjutsu
Element: N/A
Range: Any
Description: Kage Bunshin is a Jounin level Ninjutsu technique. When Naruto stole the scroll of seals, he learned this technique as well. The normal Bunshin technique creates a copy of the ninja that lacks any substance. The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. This makes Kage Bunshin an excellent training method if the ninja has the chakra capacity and stamina to maintain the Kage Bunshins for an extended period of time. This allows the ninja to essentially reduce the time it takes to train and learn with each clone added.
A-Rank
Name:Fenikkusu-en (Phoenix Flame)
Canon/Custom: Custom
Rank: A
Type: Ninjutsu
Element: Katon
Range: Able to incinerate up to 40 meters from the user
Duration: 1 post;Instant
Cooldown: 10
Description: Fenikkusu-en is a jutsu that through advanced elemental manipulation of fire the user gathers chakra in her/his gullet then expel a blasting breath of blue fire at speeds of 64 km/hr with temperatures high enough to cause intense 2nd degree burns.
- If hit directly while within 25m of the flames epicenter(The user) the target will receive intense 3rd degree burns. At this distance the flame carries enough kinetic force to make it seem as if you were hit by a 130lb log going 35 km/hr. If hit further than 25m or more, the target will receive heavy 2nd degree burns
Name:Supiningu-en uzu(Spinning flame vortex)
Canon/Custom: Custom
Rank: A
Type: Ninjutsu
Element: Katon
Range: Able to incinerate up to 12 meters surrounding the user.
Duration: 1 post;
Cooldown: 9 post
Description: The user makes himself into a giant spinning vortex of fire by spinning around and blowing rapidly. The immediate area around the vortex of fire becomes so hot it can cause first degree burns from prolonged stay in the vicinity. Inside the flames however the temperature is so hot it doesn't just weld metal ,but it can also turn it into liquid form. While it has no real kinetic force besides high wind, none enough to pick you off your feet, the flames themselves are easily able to incinerate/melt a good part of the majority of what comes near. However even if the flames do melt some metal it still does not stop the denser object in it's velocity and the molten metal may still be able to hit the target if not thrown too off skew by the vertex's G-force as it nears the center.And due to the structure of the Vortex ,because of the air being funneled in a tornado like faction towards the opening at the top anything that actually makes it through the wall of flames will be influenced by the aerodynamics of the inner vortex. Working in a vacuum like fashion to suck everything out including the user, who only stays sticking by focusing a lump sum of chakra to the ends of his/her toes as he/she spins.
One more notable drawback is that if you could take apart the ground beneath the user's feet then he/she would have no choice but to cancel the jutsu lest he/she be devoured in their own fire.