Genin
Shinkan
| Subject: Chishio Shinkan's Jutsu List Sun Jun 01, 2014 9:03 pm | |
| - E Rank:
Name: Bunshin No Jutsu Canon/Custom: Canon Rank: E Element: None Type: Ninjutsu Range: Description: Hand Seals; Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance and thus this clone can do absolutely no damage at all in any way. The copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent. As soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse. The number of clones able to be produced is determined by the user's rank as follows. D Rank; 2 Clones. C Rank; 3 Clones. B Rank; 4 Clones. A Rank; 5 Clones. S/SS Rank; 6 Clones. 4 round cool down.
Name: Kawarimi no Jutsu No Jutsu Canon/Custom: Canon Rank: E Element: None Type: Ninjutsu Range: 50 feet Description: One round charge up rather than hand seals; Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themself with another nearby object, this object must be something like a log or stone roughly the same size as the user. The size doesn't have to be exactly the same as the user but what this means is a person can't replace themselves with a leaf or a twig, nor could they replace themselves with a giant boulder, if questions arise over uses of this technique contact an admin but any decision they make is final. In addition this can not be another person unless that person is willing. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack. These objects or other people must be within 50 feet of the user when the technique is performed. There is a 5 round cool down between uses of this technique and it can only be used a maximum of 3 times per topic.
Name: Henge no Jutsu Canon/Custom: Canon Rank: E Element: None Type: Ninjutsu Range: Description: Hand Seals; Henge no Jutsu is a ninjutsu technique which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents. However, while transformed only the user's shape and appearance changes. Meaning that if say the host turns themselves into a sword they won't be able to cut anything unless their body could do so naturally. This technique lasts for 4 posts with a cool down of 2.
Name: Ikimuno Benkuo Canon/Custom: Canon Rank: E Element: None Type: Ninjutsu Range: Description: This technique requires a one post charge of chakra in the throat in order to be activated; Ikimuno Benkuo is an academy level technique which allows human shinobi to communicate with non-human animals as easily as if they were both speaking the same language. This does not allow the user to learn the language of an animal nor does it allow the animal to actually speak, this technique simply takes barks, hisses and other forms of animal noises and translates them into versions that the user is able to completely understand in their head and in turn do the same to animals the user speaks to. Lasts 5 posts with a 2 round cool.
- D Rank:
Name:Aka Joui (Bloody Coat) Canon/Custom: Custom Rank: D Type: Offensive Element: Blood Range: Touch Specialty: Ninjustu Duration: 3 Posts Cooldown: 2 Posts Description: The user boils blood within themselves and then coats a part of their body with hot boiling blood. The user can then burn enemy's with the liquid by striking them with the part of the body coated in the blood. Easily countered with any form of water. Causes 1st Degree Burns.
Name:Futtou Tacchi (Boiling Touch) Canon/Custom: Custom Rank: D Type: Offensive Element: Blood Range: Touch Specialty: Ninjustu Duration: 1 Post Cooldown: 2 Posts Description: The user boils the blood within their hand and holds it there not releasing it so that it heats up the users skin. Once the blood heats up the skin from the inside out the user can strike/touch the opponent to burn their skin. Not easily countered due to the fact that the boiling blood is kept inside the body. Causes minor burns to mild 1st degree burns most comonlly used to cause the enemy to flinch and lose focus in taijustu due to the fact that the burns are extemely low.
Name: Shunshin no Jutsu (Body Flicker Technique) Canon/Custom: Canon Rank: D Element: Non-Elemental Type: Ninjutsu Range: Close (0m ~ 5m) - Medium (0~10m) Duration: n/a Cooldown: n/a Description: This jutsu requires one hand seal. This jutsu is a high-speed movement technique, allowing a ninja to move short to long distances at an almost untraceable speed. To an observer, it appears as if the user has teleported. It is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds. The amount of chakra required depends on the overall distance and elevation between the user and the intended destination. (Once per topic)
Name: Ashi Batsu (Leg Strike) Canon/Custom: Custom Rank: D Type: Offensive Element: N/A Range: Touch Specialty: Taijutsu Duration: 1 Post Cooldown: 2 Posts Description: The user simply takes his leg and kicks his opponent in the back of the knee to attempt to cause his opponent to lose balance. Causes bruising and can possibly cause opponent to stagger interrupting something that needs their concentration for 1 post.
Name: Ude Toku (Arm Shield) Canon/Custom: Custom Rank: D Type: Defensive Element: N/A Range: Specialty: Taijutsu Duration: 1 Post Cooldown: 2 Posts Description: The user takes his arms and puts them in front of his face and as much of his torso as possible in an attempt to block a incoming Taijutsu attack. Can block C rank Taijutsu attacks with minor bruising if their END is higher than the attacker's STR, if they are equal bruising and numbness for 1 post, if the Taijutsu attack is higher than C Rank or the enemy's STR is higher than the users END their attack breaks through and hit's the original target dealing the specified damage to the hit area and the users arms. If the attack isn't aimed at the front of the head or torso the block does nothing as the block only covers those areas.
- C Rank:
Name: Aka Tama (Bloody Ball) Cannon/Custom: Custom Rank: C Type: Offensive Element: Blood Range: Touch Specialty: Ninjustu Duration: 1 Post Cooldown: 4 Posts Description: The user gathers a ball of boiling blood within their gut and then fire's the boiling liquid towards their enemy causing whatever from of damage the ball itself did and the burns from the boiling along side it. Much like a fireball but with boiling blood, travelling at 25 mph. Easily countered with any form of water. Can cause Severe 1st to 2nd Degree burns depending on how much of the blood hits you and for how long you are in contact with it.
Name: Katon: Great Fireball Technique Canon/Custom: Canon Rank: C Element: Katon Type: Ninjutsu Range: 50 feet Description: A technique where chakra kneaded inside the body is converted into fire, and expelled from the mouth in a massive orb of roaring flame. The scope of the attack is altered by controlling the volume of chakra that is mustered. The released flames will engulf their target, and leave a crater on the ground's surface. At its largest, Goukyaku no Jutsu is 10 feet in diameter, and can travel at 30 mph. Four post cooldown.
Name: Katon: Hosenka no Jutsu Canon/Custom: Canon Rank: C Element: Katon Type: Ninjutsu Range: medium Description: The ninja does the necessary hand seals and then emits a series of small fire balls about as big as soft balls. The ninja can also hurl a projectile which is covered in these same flames. To the opponent the attack appears to be only the balls of flame, they do not see the hidden threat within the flames. Meaning that even if the flames are put out, the projectiles still converge on the target. The flames can be used to cover different projectiles like shuriken or kunai. There can be a maximum of 10 fireballs, and each one causes second-degree burns. Cool down four posts.
- B Rank:
- A Rank:
- S Rank:
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