Academy Jutsu
Name: Bunshin No Jutsu
Canon/Custom: Canon
Rank: E
Type: Ninjutsu
Element: None
Range: N/A
Description: Hand Seals; Bunshin no Jutsu is a Ninjutsu technique which every ninja learns at the Ninja Academy. The Bunshin technique creates a copy of the ninja without substance and thus this clone can do absolutely no damage at all in any way. The copy resembles the ninja in every way. This clone can function as a distraction or as means to confuse one's opponent. As soon the Bunshin gets attacked or comes into contact with an opponent, it will disperse. The number of clones able to be produced is determined by the user's rank as follows. D Rank; 2 Clones. C Rank; 3 Clones. B Rank; 4 Clones. A Rank; 5 Clones. S/SS Rank; 6 Clones. 4 round cool down.
Name: Kawarimi no Jutsu No Jutsu
Canon/Custom: Canon
Rank: E
Type: Ninjutsu
Element: None
Range: 50 feet
Description: One round charge up rather than hand seals; Kawarimi no Jutsu is a basic Ninjutsu technique. When in danger the ninja will quickly substitute themself with another nearby object, this object must be something like a log or stone roughly the same size as the user. The size doesn't have to be exactly the same as the user but what this means is a person can't replace themselves with a leaf or a twig, nor could they replace themselves with a giant boulder, if questions arise over uses of this technique contact an admin but any decision they make is final. In addition this can not be another person unless that person is willing. This allows the ninja to quickly flee and hide while the original object takes the brunt of their opponents attack. These objects or other people must be within 50 feet of the user when the technique is performed. There is a 5 round cool down between uses of this technique and it can only be used a maximum of 3 times per topic.
Name: Henge no Jutsu
Canon/Custom: Canon
Rank: E
Type: Ninjutsu
Element: None
Range: N/A
Description: Hand Seals; Henge no Jutsu is a ninjutsu technique which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents. However, while transformed only the user's shape and appearance changes. Meaning that if say the host turns themselves into a sword they won't be able to cut anything unless their body could do so naturally. This technique lasts for 4 posts with a cool down of 2.
This one costs 1,000 Ryo unless you have a clan with pets
10 Free Jutsu(starter)
Name: Raiton: Magnetism
Canon/Custom: Custom
Rank: E
Type: Supplementary
Element: Raiton
Range: 1Ft
Specialty: N/A
Duration: 1 post
Cooldown: 1 post cooldown
Description: A single handseal is required to activate this jutsu- 1 handed tiger: By creating a strong magnetic pull in her hands, she can cause metal objects to change trajectory and come to rest in her hands.
- Limited to small metallic items & weapons that are the size of kunai & shurrican
Name: Raiton: Magnetic Shift
Canon/Custom: Custom
Rank: E
Type: Supplement
Element: Raiton
Range: 30ft
Specialty: N/A
Duration: 1 Post
Cooldown: 4 post
Description: After Raiton: Magnetism has been used, the caster may add a magnetic charge to whatever metal object she is holding in her hands by using another one-handed seal. The objects she can magnetize range from a small metal ball the size of a quarter to any sword in average size she holds in her hand. The magnetism stays with the objects even after it leaves her hand and can magnetize up to 4 kunai/shurrican.
Name: Doton: Dochuu Eigyo (Earth Release: Underground Submarine Voyage)
Canon/Custom: Cannon
Rank: D
Type: Offensive/supplementary
Element: Doton
Range: N/A
Specialty: N/A
Duration: Must emerge same post or next post
Cooldown: One post after user ends technique
Description: After the required hand seals, the user can sink into the ground and travel through the earth. After the jutsu is used, the user can freely move through the earth.
Name: Lightning precision
Canon/Custom: Custom
Rank: D
Type: Offensive
Element: None
Range: 2” from the skin surface
Specialty: N/A
Duration: 15Post
Cooldown: 7 post cooldown
Description: A single handseal is required to activate this jutsu- 1 handed tiger: Summons a thin, sharp layer of chakra onto the user's hands; capable of scratching metal and slicing two inches into flesh.
Name: Doton: Mud Burst
Canon/Custom: Custom
Rank: D
Type: Supplementary/Defensive
Element: Doton
Range: 5meters
Specialty: N/A
Duration: Mud Wall lasts as long as it is not destroyed.
Cooldown: 3 post cooldown
Description: Semasu gathers her chakra into her mouth and mixes it with her Doton element, the effects are a burst of thick brown mud from her mouth that falls freely in the direction she casts it. The Mud Wall has no special property, it simply hardens once it lands on the ground. Great for blocking projectiles and diminishing heavy hits/blasts. Objects caught within the mud are stuck once it dries.
- Effective against Genin-ranked shinobi
- 2 D-rank Raiton or 1 C-rank Raiton can destroy the wall
Name: Sandan(Scatter shot)
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: Bakuton
Range: 10ft.
Specialty: Nintaijutsu
Duration: 1 post
Cooldown: 4 posts
Description: Semasu snaps her fingers and releases eight small orbs from her hand, these orbs are compact and the size in diameter of a quarter. The orbs travel in a straight path from the direction her hand points and explodes on impact with whatever it touches, the explosions are small but potent- capable of inflicting bruises or cracking bones at point blank.
Name: Warui Seishin(Bad Spirit)
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: Bakuton
Range: on-contact
Specialty: Nintaijutsu
Duration: Post 1- strike, post 2-detonation
Cooldown: 4 posts
Description: Semasu strikes her foe with a bolstered physical attack and passes long the "bad spirit" to her foe or object upon contact. The physical strike is strong enough to cause deep bruising; the detonation occurs on the hit area on the second post.
- Detonation is strong enough to knock down chuunin or lower, but Spc Jounin & above will only be off-balanced. The detonation itself is small and in the shape of a fist; it causes 2nd degree burns and fair bruising.
- If two foes are standing within 5ft of one another, the detonation's "fist" will also punch the 2nd foe- causing 1st degree burns and slight bruising.
Name: Paji(Purge)
Canon/Custom: Custom
Rank: C
Type: Supplementary/Defensive
Element: Bakuton
Range: 1ft
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 4 posts
Description: Semasu releases a sudden burst of explosion in the form of an "aura" that negates small & medium-sized projectiles, as well as C ranked or lower instant justsu(Such as a fireball or a lightning bolt) This is an instant jutsu and only negates the projectiles & instant jutsu within the 1ft proximity. Continuous attacks or barrages(such as a flamethrower or a shower of fireballs) render this jutsu useless except on the initial impact.
- Opponents within the proximity of the explosion will be knocked backwards or off-balanced and receive 1st degree burns.
Name: Kuron Bakuhatsu(Exploding clone)
Canon/Custom: Custom
Rank: B
Type: Supplementary/Offensive
Element: Bakuton
Range: Any
Specialty: Ninjutsu
Duration: Until destroyed or cancelled.
Cooldown: 6 posts
Description: Semasu summons up to two independent clones; the clones are capable of basic taijutsu and will explode when damaged, trapped or detonated by Semasu.The explosion is moderate, averaging about 10ft radius in explosion and leaves a small crater in the ground, charring dirt and causing small fire to burnable objects in the surrounding area.
Those besides the user close to the explosion will receive 2nd degree burns and may cause the opponent to be very disoriented for two posts.
- The clones are capable of taijutsu the same level of Semasu, but no ninjutsu or nintaijutsu.
- When exploding, enemies caught in or near the explosion will suffer 2nd degree burns and will be knocked back 10ft.
Name: Ryusei no Nami(Meteor Wave)
Canon/Custom: Custom
Rank: B
Type: Offensive
Element: Bakuton
Range: 15ft
Specialty: Nintaijutsu.
Duration: 1 post
Cooldown: 6 posts
Description: Semasu kneads the volatile chakra in her arms or legs and strikes the ground or objects. The explosion is released through her attack regardless is she strikes anything or not- the ensuing explosion is forced into a frontal or directionally vanward attack depending on the direction of her strike.
- Inanimate objects such as grass, small rocks, trees and small buildings are destroyed. A small trench will be dug into the ground where the blast hits; direct impacts will send heavy objects flying if not destroyed.
- Opponents in direct contact with this blast will receive 3rd degree burns and be knocked backwards 20ft.
- This jutsu can only be used twice per post and maximum of any two limbs, via her two arms, legs or an arm/leg combination.